Highlight #1
Describe a key feature that sets you apart, solves a problem, or adds value to your users.
Highlight #2
Describe a key feature that sets you apart, solves a problem, or adds value to your users.
Highlight #3
Describe a key feature that sets you apart, solves a problem, or adds value to your users.
About the course
Use this to describe your product. Speak directly to your audience, address their challenges, and show them how your product provides a solution to their problems. Consider what might be holding your target audience back, and tackle those potential concerns upfront. Make sure you clearly state the practical benefits your audience will gain from your product. Share a glimpse of your expertise or the special approach that sets your product apart from the rest. Don’t forget to add a clear and simple call-to-action so that your audience knows exactly how and where to sign up!
Your Name
Introduce yourself to your audience. How did you become an expert in your field? What challenges did you face on your way to success? How did you overcome them? Why are you excited to share your knowledge? What is your biggest goal with regards to teaching?
Curriculum
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1.1 Introducción a la Transformación Digital
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1.2 Big Data
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1.3 Internet de las Cosas
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1.4 Ciberseguridad
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1.1.1 Fundamentos de la Transformación Digital
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1.1.2 Tendencias en la Transformación Digital
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1.1.3 Tecnologías emergentes
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1.1.4 Innovación en la era digital
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1.1.5 Proceso de innovación
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1.1.6 Cultura de la innovación y la transformación digital
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1.1.7 Gestión de la transformación y la innovación
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1.1.8 Roles y liderazgo
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1.1.9 Innovación abierta y colaboración
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1.1.10 Ponencia sobre transformación digital
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1.2.1 ¿Qué es Big Data?
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1.2.2 Para qué se usa el Big Data
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1.2.3 Tipos de datos
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1.2.4 Herramientas y tecnologías
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1.2.5 Procesos típicos en Big Data
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1.2.6 Visualización de datos
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1.2.7 Datos en el deporte
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1.2.8 Análisis de rendimiento deportivo basado en datos, prevención de lesiones y mejora del entrenamiento
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1.2.9 Inteligencia Artificial
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1.2.10 Ética y privacidad de la IA
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1.2.11 Ejemplos reales
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1.2.12 Ponencia sobre Big Data
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1.3.1 Introducción a Internet de las Cosas (IoT)
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1.3.2 Node-RED como plataforma de IoT
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1.3.3 Node-RED Dashboard para crear una interfaz gráfica
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1.3.4 Comunicación con el mundo exterior
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1.3.5 Ponencia sobre Internet de las Cosas (IoT)
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1.4.1 Fundamentos de la ciberseguridad
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1.4.2 Protección y entornos seguros (I)
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1.4.3 Protección y entornos seguros (II)
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1.4.4 Datos: quien tenga los datos tiene el poder
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1.4.5 Protección de los datos
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1.4.6 Seguridad en redes sociales y plataformas digitales
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1.4.7 Ponencia sobre Ciberseguridad
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2.1 Herramientas de Office 365 y Google
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2.2 Cultura Digital y Hábitos
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2.3 Búsqueda y Gestión de la Información
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2.1.1 Microsoft Excel
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2.1.2 Microsoft PowerPoint
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2.1.3 Microsoft Word
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2.1.4 Google Docs
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2.1.5 Google Sheets
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2.1.6 Google Slides
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2.1.7 Microsoft Teams
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2.1.8 Google Meet
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2.1.9 Microsoft OneNote
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2.1.10 Microsoft Planner
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2.1.11 Google Keep
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2.1.12 Ponencia sobre Herramientas Office 365 y Google
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2.2.1 Transformación digital del puesto de trabajo
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2.2.2 Hábitos y cultura digital
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2.2.3 Productividad
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2.2.4 Seguridad digital
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2.2.5 Colaboración 360
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2.2.6 Working Balance
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2.2.7 Diversidad
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2.2.8 Sostenibilidad
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2.2.9 Cultura del dato
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2.2.10 Mantenimiento digital
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2.2.11 Soft skills
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2.2.12 Ponencia sobre Cultura Digital y Hábitos
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2.3.1 El valor de la información
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2.3.2 Fuentes de información internas (I)
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2.3.3 Fuentes de información internas (II)
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2.3.4 Fuentes de información externas (I)
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2.3.5 Fuentes de información externas (II)
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2.3.6 Motores de búsqueda
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2.3.7 Motores de búsqueda en deporte
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2.3.8 Evaluación de la calidad de la información
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2.3.9 Gestión de la información
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2.3.10 Uso de la información para la evaluación-acción
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2.3.11 Evaluación de la calidad de la información
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2.3.12 Ponencia sobre Búsqueda y Gestión de Información
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3.1 Metodologías de Innovación
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3.2 Gestión de Equipos
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3.3 Gestión de Clientes
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3.1.1 Introducción a las metodologías de innovación
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3.1.2 Introducción al Design Thinking
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3.1.3 Design Thinking Fase de observación
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3.1.4 Design Thinking Fase de interpretación
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3.1.5 Design Thinking Fase de ideación y conceptualización
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3.1.6 Design Thinking Prototipado y validación
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3.1.7 Lean Startup
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3.1.8 Lean Startup Value Proposition Canvas
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3.1.9 Lean Startup Business Model Canvas
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3.1.10 Lean Startup Experimentos
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3.1.11 Agile - Scrum (I)
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3.1.12 Agile - Scrum (II)
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3.1.13 Agile - Kanban
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3.1.14 Escalado
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3.1.15 Ponencia sobre Metodologías de Innovación
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3.2.1 Modelo Business Canvas y propuesta de valor
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3.2.2 Investigación y formularios
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3.2.3 Inception deck (pre-kickoff)
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3.2.4 User Journey
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3.2.5 GOI Tree, Impact Mapping y PBS
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3.2.6 Roadmap
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3.2.7 Presupuesto
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3.2.8 VUCA, ROAM y DAFO
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3.2.9 Seguimiento de un proyecto
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3.2.10 Calidad y analítica
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3.2.11 Diagramas, procesos y diseños
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3.2.12 Repositorio de guía y documentación
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3.2.13 Equipo, roles y stakeholders
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3.2.14 Management 3.0
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3.2.15 Planificar agendas. Reuniones y calendarios
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3.2.16 Identidad y liderazgo
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3.2.17 Herramientas de comunicación
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3.2.18 Feedback y mejora continua
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3.2.19 Ponencia sobre Gestión de Equipos
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3.3.1 Fundamentos de gestión de clientes
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3.3.2 Herramientas de diseño centradas en el cliente
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3.3.3 Herramientas básicas de gestión de clientes: introducción al CRM
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3.3.4 Integración de marketing y ventas con CRMs
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3.3.5 Estrategias avanzadas de retención de clientes
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3.3.6 Automatización de procesos en la gestión de clientes
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3.3.7 Experiencia del cliente como elemento diferenciador
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3.3.8 Analítica de clientes y toma de decisiones
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3.3.9 Herramientas de evaluación y medición de la satisfacción del cliente
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3.3.10 Gestión de crisis en relaciones con clientes
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3.3.11 Personalización a escala
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3.3.12 Futuro de la gestión de clientes
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3.3.13 Estrategias de contenido
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3.3.14 Redes sociales y comunicación visual
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3.3.15 Automatización del marketing
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3.3.16 Innovación y tendencias
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3.3.17 Ética en marketing digital
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3.3.18 Desarrollo de estrategias integradas
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3.3.19 Ponencia sobre Gestión de Clientes
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4.1 Transformación Digital en el Deporte
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4.2 Analítica de Datos Deportivos
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4.3 Innovación Tecnológica Deportiva
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4.4 Marketing Digital en el Deporte
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4.1.1 Introducción a la digitalización en el sector deportivo
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4.1.2 Digitalización de los profesionales
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4.1.3 Digitalización de la afición
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4.1.4 Digitalización del rendimiento y eventos deportivos
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4.1.5 Digitalización de la creación de contenido para la afición
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4.1.6 La transformación digital y la inversión en deporte
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4.1.7 Inteligencia artificial (IA)
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4.1.8 Inteligencia artificial generativa de texto
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4.1.9 Inteligencia artificial generativa de imagen
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4.1.10 Inteligencia artificial en el ecosistema deportivo / entrenamiento / fitness
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4.1.11 E-sports y realidad virtual: tendencias y oportunidades
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4.1.12 Herramientas de registro y control del cliente en un centro de entrenamiento deportivo (I)
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4.1.13 Herramientas de registro y control del cliente en un centro de entrenamiento deportivo (II)
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4.1.14 Sistemas de registro, cuantificación y control digital del proceso para la valoración artromuscular en el deportista (I)
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4.1.15 Sistemas de registro, cuantificación y control digital del proceso para la valoración artromuscular en el deportista (II)
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4.1.16 Aplicaciones de ámbito digital para cuantificar calidad de movimiento en deportistas profesionales y amateurs
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4.1.17 Tendencias futuras y desafíos en la transformación digital deportiva
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4.1.18 Ponencia sobre Transformación Digital en el Deporte
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4.2.1 Introducción y evolución del uso de datos en el deporte
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4.2.2 Análisis de la carga de entrenamiento y competición en el deporte a través de los datos
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4.2.3 Análisis del rendimiento técnico-táctico individual y colectivo en el deporte a través de los datos
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4.2.4 Herramientas y métodos de análisis de datos en el deporte
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4.2.5 La metodología observacional como fuente de datos en el deporte
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4.2.6 El uso de escalas para la recogida de datos en el deporte
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4.2.7 Análisis del proceso de la toma de decisiones en el deporte
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4.2.8 Modelos de entrenamiento de la toma de decisiones en el deporte
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4.2.9 Introducción al diseño de tareas
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4.2.10 El diseño de tareas a partir del análisis de datos
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4.2.11 Ponencia sobre Analítica de Datos Deportivos
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4.3.1 Evaluación de laboratorio o de campo en las ciencias del deporte
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4.3.2 Analizador de gases para medir el VO2 máx
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4.3.3 Medición de sustratos energéticos en ejercicio aeróbico
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4.3.4 Analizadores de lactato
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4.3.5 Células fotoeléctricas y radares para medir velocidad
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4.3.6 Uso de las plataformas de fuerzas en el deporte
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4.3.7 Uso de los encoder para medir la velocidad en el deporte
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4.3.8 Tecnologías para medir la composición corporal
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4.3.9 Monitores para la calidad del sueño
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4.3.10 Cámaras de alta velocidad y sistemas de captura de movimiento en el deporte
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4.3.11 Aplicaciones de entrenamiento físico
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4.3.12 Ropa y calzado con sensores integrados
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4.3.13 Aplicaciones móviles para medir variables asociadas a la nutrición deportiva
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4.3.14 Aplicaciones móviles para medir rendimiento deportivo y la condición física
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4.3.15 Uso de GPS para medir distancia en deportes de resistencia aeróbica
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4.3.16 GPS y acelerómetros para medir rendimiento de deportes de equipo
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4.3.17 Dispositivos para medir frecuencia cardiaca y oximetría durante el ejercicio
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4.3.18 Introducción a los sistemas complejos en el deporte y las aplicaciones para su explicación
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4.3.19 Estrategias tecnológicas en la recuperación deportiva. Aplicaciones prácticas.
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4.3.20 Video análisis para el rendimiento deportivo
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4.3.21 Uso de la tecnología en la gestión de grupos deportivos para el éxito
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4.3.22 Ponencia sobre Innovación Tecnológica Deportiva
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4.4.1 Introducción al marketing digital
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4.4.2 El consumidor en la era digital: principales cambios
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4.4.3 El marketing en la sociedad online
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4.4.4 El cliente como centro de los procesos de marketing
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4.4.5 Avatar o "buyer persona"
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4.4.6 El funnel de conversión
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4.4.7 El ciclo de venta en el funnel de conversión
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4.4.8 Estrategias en el funnel de conversión (I)
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4.4.9 Estrategias en el funnel de conversión (II)
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4.4.10 SEM y SEO (I)
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4.4.11 SEM y SEO (II)
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4.4.12 Métricas y retorno de la inversión
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4.4.13 Principales métricas en el marketing digital
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4.4.14 Ponencia sobre Marketing Digital en Deporte
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Examen
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Resumen del programa
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What people are saying
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Las Vegas, NV
The combination of text and imagery make the testimonial feel more personal and credible.
Working mom
Finally, a handbook that makes photography feel simple! It covers everything from camera settings to post-processing in a way that actually makes sense.
Amateur photographer
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